Trainings

95 trainings graded 1–10. Log in to track what you complete.

Fundamentals 2

Checkmate patterns 11

Checkmate patternsPuzzle set

Ladder and box mates

Finish the game with king and queen, king and rook, or two heavy pieces. The enemy king is already on the edge: find the final check.

1/10· Beginner6 puzzles · ~6 min
Checkmate patternsPuzzle set

Back-rank mates I

The king is trapped behind its own pawns. Find the rook or queen check that ends the game.

2/10· Beginner5 puzzles · ~8 min
Checkmate patternsPuzzle set

The Arabian mate

A knight on f6 (or f3) and a rook team up against a king in the corner. The knight protects the rook and guards the escape square.

3/10· Novice5 puzzles · ~8 min
Checkmate patternsPuzzle set

Back-rank mates II

The back rank is defended. Deflect, overload or exchange the defender with a sacrifice, then mate.

4/10· Novice4 puzzles · ~10 min
Checkmate patternsPuzzle set

Smothered mate

A knight checks a king that is boxed in by its own pieces. Learn the finish and Philidor's legacy, the queen sacrifice that sets it up.

4/10· Novice5 puzzles · ~10 min
Checkmate patternsPuzzle set

Anastasia's mate

A knight on e7 covers g8 and g6; a rook or queen then mates on the h-file, usually after a sacrifice removes the h-pawn.

5/10· Intermediate4 puzzles · ~10 min
Checkmate patternsPuzzle set

Boden's mate

Two bishops on crossing diagonals against a king that castled long. The trigger is almost always a queen sacrifice on c6 or c3.

5/10· Intermediate4 puzzles · ~10 min
Checkmate patternsPuzzle set

Greco's and Damiano's mates

Attacks down the h-file: a bishop takes g8 away (Greco), or rooks are sacrificed on h8 to bring the queen in with mate (Damiano).

6/10· Intermediate5 puzzles · ~12 min
Checkmate patternsPuzzle set

Queen and knight mates

Queen and knight are the deadliest attacking pair. Spot the mates on h7 and g7, and the knight checks that drive the king into the corner.

6/10· Intermediate5 puzzles · ~12 min
Checkmate patternsPuzzle set

Mate in 2: mixed patterns

Each puzzle is a forced mate in two using a different pattern. Find the key move and the mate that follows.

7/10· Advanced4 puzzles · ~12 min
Checkmate patternsPuzzle set

Long mating combinations

Forced mates in three to five moves, all from Black's side. Every move is a check: calculate the whole sequence before you start.

9/10· Expert4 puzzles · ~20 min

Tactics 13

TacticsPuzzle set

Knight forks

Find the knight check that also attacks a rook or queen. Answer the check, lose the piece.

2/10· Beginner4 puzzles · ~8 min
TacticsPuzzle set

Pawn forks

A humble pawn advance attacks two pieces at once. Only one of them can escape.

2/10· Beginner4 puzzles · ~6 min
TacticsPuzzle set

Mixed tactics: novice

Forks, skewers and discovered attacks without a label. Work out which weapon the position calls for.

3/10· Novice4 puzzles · ~8 min
TacticsPuzzle set

Pins: attack the frozen piece

A pinned piece cannot run. Attack it again, or create a pin that wins the piece outright.

3/10· Novice3 puzzles · ~8 min
TacticsPuzzle set

Queen forks

The queen attacks in eight directions. Find the check that also picks up a loose piece.

3/10· Novice4 puzzles · ~8 min
TacticsPuzzle set

Skewers

Check the king with a long-range piece and capture whatever stands behind it.

3/10· Novice4 puzzles · ~8 min
TacticsPuzzle set

Discovered attacks

Move the front piece with a threat and let the piece behind it strike. Usually the moving piece gives check.

4/10· Novice4 puzzles · ~10 min
TacticsPuzzle set

Removing the defender

A piece is safe only because something protects it. Capture or chase away the protector and take what it was guarding.

4/10· Novice4 puzzles · ~10 min
TacticsPuzzle set

Double checks

Two pieces give check at once; only a king move is legal. Use that to win material or mate.

5/10· Intermediate3 puzzles · ~8 min
TacticsPuzzle set

Trapped pieces

A piece with no safe squares is as good as lost. Find the pawn move that closes the net.

5/10· Intermediate3 puzzles · ~8 min
TacticsPuzzle set

Deflection and decoy

Force an enemy piece onto a bad square (decoy) or away from a good one (deflection), then cash in.

6/10· Intermediate3 puzzles · ~10 min
TacticsPuzzle set

Perpetual check: saving lost positions

You are hopelessly behind on material, but the enemy king cannot escape your checks. Find the drawing mechanism.

7/10· Advanced3 puzzles · ~10 min
TacticsPuzzle set

Mixed tactics: advanced

No theme is given. Each position hides a different idea: decoys, discovered attacks and knight checks that end in mate.

8/10· Advanced3 puzzles · ~12 min

Endgames 5

Strategy 2

Calculation 6