Trainings

95 trainings graded 1–10. Log in to track what you complete.

Fundamentals 10

FundamentalsPuzzle set

Capture the free piece

An enemy piece is standing on a square nobody protects. Find it and take it for free.

1/10· Beginner6 puzzles · ~6 min
FundamentalsLesson + quiz

Check, checkmate and stalemate

What check means, how a game is won by checkmate, and why stalemate is a draw and not a win.

1/10· Beginner3 sections · ~10 min
FundamentalsLesson + quiz

How the pieces move and capture

The six pieces, how each one moves, and how capturing works. Start here if you are brand new.

1/10· Beginner4 sections · ~12 min
FundamentalsLesson + quiz

Special moves: castling, en passant, promotion

Three rules that trip up every beginner: castling, the en passant capture and pawn promotion.

1/10· Beginner3 sections · ~10 min
FundamentalsPuzzle set

Mate in one for absolute beginners

Simple checkmates in one move with the queen, rook and knight. Learn to recognise when the king has nowhere left to go.

2/10· Beginner6 puzzles · ~8 min
FundamentalsLesson + quiz

Piece values and fair trades

The point values of the pieces and how to use them to decide whether a capture or exchange is good for you.

2/10· Beginner3 sections · ~10 min
FundamentalsLesson + quiz

Reading and writing chess notation

How to read moves like Nf3, Bxc6, O-O and e8=Q so you can study games, books and this site's puzzles.

2/10· Beginner3 sections · ~10 min
FundamentalsLesson + quiz

The three phases of a game

Opening, middlegame and endgame: what each phase is for and the simple goals to pursue in each one.

2/10· Beginner3 sections · ~12 min
FundamentalsLesson + quiz

How games are drawn

Repetition, the fifty-move rule, insufficient material and agreement: every way a game can end without a winner.

3/10· Novice3 sections · ~10 min
FundamentalsLesson + quiz

No plan? Checks, captures, threats

A simple routine for every move: look at all checks, all captures and all threats before anything else.

3/10· Novice3 sections · ~10 min

Checkmate patterns 12

Checkmate patternsPuzzle set

Ladder and box mates

Finish the game with king and queen, king and rook, or two heavy pieces. The enemy king is already on the edge: find the final check.

1/10· Beginner6 puzzles · ~6 min
Checkmate patternsPuzzle set

Back-rank mates I

The king is trapped behind its own pawns. Find the rook or queen check that ends the game.

2/10· Beginner5 puzzles · ~8 min
Checkmate patternsLesson + quiz

The 8 basic mating patterns

A guided tour of the classic mating pictures every player should recognise instantly: back rank, smothered, Anastasia, Arabian, Boden, Greco, Damiano and the queen-and-knight mate.

3/10· Novice7 sections · ~12 min
Checkmate patternsPuzzle set

The Arabian mate

A knight on f6 (or f3) and a rook team up against a king in the corner. The knight protects the rook and guards the escape square.

3/10· Novice5 puzzles · ~8 min
Checkmate patternsPuzzle set

Back-rank mates II

The back rank is defended. Deflect, overload or exchange the defender with a sacrifice, then mate.

4/10· Novice4 puzzles · ~10 min
Checkmate patternsPuzzle set

Smothered mate

A knight checks a king that is boxed in by its own pieces. Learn the finish and Philidor's legacy, the queen sacrifice that sets it up.

4/10· Novice5 puzzles · ~10 min
Checkmate patternsPuzzle set

Anastasia's mate

A knight on e7 covers g8 and g6; a rook or queen then mates on the h-file, usually after a sacrifice removes the h-pawn.

5/10· Intermediate4 puzzles · ~10 min
Checkmate patternsPuzzle set

Boden's mate

Two bishops on crossing diagonals against a king that castled long. The trigger is almost always a queen sacrifice on c6 or c3.

5/10· Intermediate4 puzzles · ~10 min
Checkmate patternsPuzzle set

Greco's and Damiano's mates

Attacks down the h-file: a bishop takes g8 away (Greco), or rooks are sacrificed on h8 to bring the queen in with mate (Damiano).

6/10· Intermediate5 puzzles · ~12 min
Checkmate patternsPuzzle set

Queen and knight mates

Queen and knight are the deadliest attacking pair. Spot the mates on h7 and g7, and the knight checks that drive the king into the corner.

6/10· Intermediate5 puzzles · ~12 min
Checkmate patternsPuzzle set

Mate in 2: mixed patterns

Each puzzle is a forced mate in two using a different pattern. Find the key move and the mate that follows.

7/10· Advanced4 puzzles · ~12 min
Checkmate patternsPuzzle set

Long mating combinations

Forced mates in three to five moves, all from Black's side. Every move is a check: calculate the whole sequence before you start.

9/10· Expert4 puzzles · ~20 min

Tactics 15

TacticsPuzzle set

Knight forks

Find the knight check that also attacks a rook or queen. Answer the check, lose the piece.

2/10· Beginner4 puzzles · ~8 min
TacticsPuzzle set

Pawn forks

A humble pawn advance attacks two pieces at once. Only one of them can escape.

2/10· Beginner4 puzzles · ~6 min
TacticsLesson + quiz

What is a fork, a pin and a skewer?

The three most common tactical weapons explained with diagrams: attacking two things at once, freezing a piece in place, and attacking through a piece.

2/10· Beginner4 sections · ~10 min
TacticsPuzzle set

Mixed tactics: novice

Forks, skewers and discovered attacks without a label. Work out which weapon the position calls for.

3/10· Novice4 puzzles · ~8 min
TacticsPuzzle set

Pins: attack the frozen piece

A pinned piece cannot run. Attack it again, or create a pin that wins the piece outright.

3/10· Novice3 puzzles · ~8 min
TacticsPuzzle set

Queen forks

The queen attacks in eight directions. Find the check that also picks up a loose piece.

3/10· Novice4 puzzles · ~8 min
TacticsPuzzle set

Skewers

Check the king with a long-range piece and capture whatever stands behind it.

3/10· Novice4 puzzles · ~8 min
TacticsPuzzle set

Discovered attacks

Move the front piece with a threat and let the piece behind it strike. Usually the moving piece gives check.

4/10· Novice4 puzzles · ~10 min
TacticsLesson + quiz

Discovered attacks explained

Move one piece to unleash another. Discovered attacks, discovered checks and the devastating double check.

4/10· Novice3 sections · ~10 min
TacticsPuzzle set

Removing the defender

A piece is safe only because something protects it. Capture or chase away the protector and take what it was guarding.

4/10· Novice4 puzzles · ~10 min
TacticsPuzzle set

Double checks

Two pieces give check at once; only a king move is legal. Use that to win material or mate.

5/10· Intermediate3 puzzles · ~8 min
TacticsPuzzle set

Trapped pieces

A piece with no safe squares is as good as lost. Find the pawn move that closes the net.

5/10· Intermediate3 puzzles · ~8 min
TacticsPuzzle set

Deflection and decoy

Force an enemy piece onto a bad square (decoy) or away from a good one (deflection), then cash in.

6/10· Intermediate3 puzzles · ~10 min
TacticsPuzzle set

Perpetual check: saving lost positions

You are hopelessly behind on material, but the enemy king cannot escape your checks. Find the drawing mechanism.

7/10· Advanced3 puzzles · ~10 min
TacticsPuzzle set

Mixed tactics: advanced

No theme is given. Each position hides a different idea: decoys, discovered attacks and knight checks that end in mate.

8/10· Advanced3 puzzles · ~12 min

Endgames 20

EndgamesDrill vs engine

King and queen vs king

The first mate every player must know. Box the king in with the queen, bring up your king, and finish on the edge without stalemating.

1/10· Beginnerdrill · ~5 min
EndgamesDrill vs engine

King and rook vs king

Drive the king to the edge with rook and king working together, then mate with the rook when the kings stand in opposition.

2/10· Beginnerdrill · ~8 min
EndgamesLesson + quiz

The opposition

Why the king that does NOT have to move often wins the fight for a square, and how to use it in king and pawn endings.

2/10· Beginner4 sections · ~10 min
EndgamesLesson + quiz

The square of the pawn

Count whether a king can catch a running pawn in a single glance, without calculating move by move.

2/10· Beginner4 sections · ~8 min
EndgamesDrill vs engine

King vs king and pawn: hold the draw

You have a lone king against king and pawn. Stay in front of the pawn and keep the opposition to reach the stalemate draw.

3/10· Novicedrill · ~6 min
EndgamesPuzzle set

Opposition: the only move

King and pawn endings where exactly one king move wins or holds the draw. Find it.

3/10· Novice5 puzzles · ~10 min
EndgamesDrill vs engine

Wrong-coloured bishop: hold the draw

A rook pawn and a bishop that does not control the promotion square cannot beat a king in the corner. Prove it.

3/10· Novicedrill · ~5 min
EndgamesDrill vs engine

King and pawn vs king: win with the opposition

Take the opposition, outflank the defending king, and escort your pawn home. The engine defends perfectly.

4/10· Novicedrill · ~8 min
EndgamesPuzzle set

Rook endgame skewers

Checks that line the enemy king up with its own rook or a new queen. Classic tactics of rook and promotion endings.

4/10· Novice4 puzzles · ~10 min
EndgamesPuzzle set

Pawn breakthroughs

Sacrifice pawns to force one of them through. Pure pawn endings in which a single push decides the game.

5/10· Intermediate4 puzzles · ~12 min
EndgamesDrill vs engine

Philidor position: draw with rook vs rook and pawn

The most important drawing technique in rook endings: the third-rank defence, then checks from behind.

5/10· Intermediatedrill · ~8 min
EndgamesLesson + quiz

Rook endgame principles

Rooks belong behind passed pawns, kings get cut off, and a rook must stay active: the three habits that decide most rook endings.

5/10· Intermediate4 sections · ~12 min
EndgamesPuzzle set

Stalemate tricks for the defender

Down to your last resource? Find the move that leaves the opponent's win in ruins: a stalemate trap or a desperado piece.

5/10· Intermediate4 puzzles · ~10 min
EndgamesLesson + quiz

Bishop vs knight: which is better?

The minor pieces are worth the same on paper. Learn the pawn structures that make one of them clearly stronger in the endgame.

6/10· Intermediate4 sections · ~12 min
EndgamesDrill vs engine

Lucena position: build a bridge

Your king is in front of the pawn on the seventh and the enemy king is cut off. Win with the bridge-building manoeuvre.

6/10· Intermediatedrill · ~8 min
EndgamesPuzzle set

Promotion tricks

Underpromotions, promotions with check and the right piece at the right moment. The pawn's last step is often the most tactical.

6/10· Intermediate4 puzzles · ~12 min
EndgamesDrill vs engine

Queen vs pawn on the seventh

Stop a pawn about to promote using the queen's zigzag of checks, winning tempi to bring your king over.

7/10· Advanceddrill · ~10 min
EndgamesDrill vs engine

Two bishops vs king

Force the lone king into a corner with two bishops standing side by side, and deliver mate without allowing stalemate.

8/10· Advanceddrill · ~12 min
EndgamesDrill vs engine

Vancura position: draw against a rook pawn

A rook pawn on the sixth with the rook in front of it looks lost for the defender. The Vancura defence holds against perfect play.

9/10· Expertdrill · ~10 min
EndgamesDrill vs engine

Queen vs rook: the Philidor position

The classic queen versus rook win. Lose a tempo with the queen to reach the same position with Black to move, then the rook must leave its king.

10/10· Expertdrill · ~15 min

Openings 18

OpeningsLesson + quiz

Opening principles: centre, development, king safety

The three jobs every opening must do: claim the centre, bring out the pieces, and tuck the king away. Learn why, and what goes wrong when you skip one.

1/10· Beginner4 sections · ~10 min
OpeningsLesson + quiz

Common opening traps and how to avoid them

Scholar's mate, Légal's mate and the Elephant trap: recognise the three most common opening ambushes, learn the one defensive habit that neutralises all of them, and spring them yourself when your opponent slips.

2/10· Beginner5 sections · ~12 min
OpeningsOpening line

Italian Game: Giuoco Piano

The quietest classical opening: both sides develop naturally toward the centre, castle early and prepare the d4 break. Ideal for learning principled development as White.

2/10· Beginner16 plies · ~8 min
OpeningsLesson + quiz

Choosing an opening repertoire

How to pick a small set of openings that fits your style and time budget, how to study them without memorising forests of variations, and when it is worth changing.

3/10· Novice4 sections · ~10 min
OpeningsOpening line

London System

A reliable setup White can play against almost anything: Bf4, e3, Nf3, c3 and Bd3. Learn the piece placement, the trap to avoid and the kingside plan.

3/10· Novice16 plies · ~8 min
OpeningsOpening line

Scandinavian Defence: 3...Qa5 main line

Meet 1.e4 with 1...d5 and recapture with the queen. A simple, solid setup with c6, Bf5 and e6 that leads to Caro-Kann-like positions and avoids most of White's prepared lines.

3/10· Novice16 plies · ~8 min
OpeningsOpening line

French Defence: Advance Variation

After 3.e5 White has a pawn chain; Black attacks its base on d4 with ...c5, ...Nc6, ...Qb6 and the knight route ...Nh6-f5. The clearest example of play against a pawn chain.

4/10· Novice16 plies · ~10 min
OpeningsOpening line

Vienna Game: Vienna Gambit

2.Nc3 followed by f4: a sharper cousin of the King's Gambit where White attacks e5 with the f-pawn and seizes the centre. Learn the main line after 3...d5.

4/10· Novice16 plies · ~10 min
OpeningsOpening line

Caro-Kann: Classical Variation

The solid 1...c6 defence in its most classical form: Black recaptures on e4, develops the bishop to f5 and then g6, and reaches a rock-solid structure with no weaknesses.

5/10· Intermediate16 plies · ~12 min
OpeningsOpening line

Queen's Gambit Declined: Exchange Variation

White trades on d5 to fix the Carlsbad pawn structure and then chooses between the minority attack and a central break with f3 and e4. The clearest way to play the Queen's Gambit for a plan.

5/10· Intermediate16 plies · ~12 min
OpeningsOpening line

Queen's Gambit Declined: Orthodox Defence

The classical way to meet 1.d4 and 2.c4: keep the d5 point, develop solidly with ...Be7, ...O-O and ...Nbd7, then free the game with ...dxc4 and ...Nd5 or ...c5.

5/10· Intermediate16 plies · ~12 min
OpeningsOpening line

English Opening: Four Knights with g3

1.c4 e5 leads to a Sicilian with colours reversed. White fianchettoes, lets Black trade on d5 and plays for the long diagonal and queenside expansion with an extra tempo.

6/10· Intermediate16 plies · ~12 min
OpeningsOpening line

Petroff Defence: Classical main line

Meet 2.Nf3 with the symmetrical 2...Nf6. After 3.Nxe5 d6 4.Nf3 Nxe4 Black's knight sits proudly on e4, and the active ...Nc6 and ...Nb4 line puts the question to White's d3-bishop.

6/10· Intermediate16 plies · ~12 min
OpeningsOpening line

Ruy Lopez: Closed main line

The Spanish torture: 3.Bb5 followed by the slow, famous build-up with c3, h3 and d4. Learn why White retreats the bishop twice and how the queen's knight reaches the kingside.

6/10· Intermediate16 plies · ~15 min
OpeningsOpening line

King's Indian Defence: Classical, Mar del Plata

Black gives up the centre to counterattack it with ...e5. After 7.O-O Nc6 8.d5 Ne7 the famous Mar del Plata structure appears: Black storms the kingside with ...f5 while White expands on the queenside.

7/10· Advanced16 plies · ~15 min
OpeningsLesson + quiz

Pawn structures from the opening

The isolated queen's pawn, the Carlsbad structure, the French chain and the open Sicilian: four structures that recur across dozens of openings, with the plans each side should follow in every one.

7/10· Advanced5 sections · ~15 min
OpeningsOpening line

Catalan: Open main line

The Queen's Gambit with a kingside fianchetto. Black takes on c4 and tries to keep the pawn; White's bishop on the long diagonal and the a4 push provide lasting pressure.

8/10· Advanced16 plies · ~15 min
OpeningsOpening line

Sicilian Najdorf: English Attack

The most analysed opening in chess. After 5...a6 Black prepares ...e5 and ...b5; against White's Be3 and f3 setup Black answers with ...e5, ...Be6 and queenside counterplay. For players ready for a theoretical fight.

9/10· Expert14 plies · ~20 min

Strategy 12

StrategyLesson + quiz

Open files and rook activity

Rooks need open lines. Learn to find the right file, double your rooks and invade the seventh rank.

4/10· Novice3 sections · ~10 min
StrategyLesson + quiz

Weak squares and outposts

A square the enemy can never defend with a pawn is a home for your pieces. Learn to spot holes and plant knights in them.

4/10· Novice3 sections · ~12 min
StrategyLesson + quiz

Good bishops and bad bishops

A bishop is only as good as the diagonals it can use. Learn to judge bishops by your own pawn structure.

5/10· Intermediate3 sections · ~10 min
StrategyLesson + quiz

Isolated, doubled and backward pawns

The three classic structural weaknesses: how to recognise them, how to attack them and how to live with them.

5/10· Intermediate3 sections · ~12 min
StrategyPuzzle set

Simplify into a won endgame

You are ahead in material. Find the forcing exchange that converts the advantage into a technically won ending.

5/10· Intermediate4 puzzles · ~10 min
StrategyLesson + quiz

When to trade pieces

Every exchange changes the position. Learn the questions that tell you whether a trade helps you or your opponent.

5/10· Intermediate3 sections · ~10 min
StrategyLesson + quiz

Pawn majorities and the minority attack

Where you have more pawns than your opponent, you can make a passed pawn. Where you have fewer, you can create a weakness.

6/10· Intermediate3 sections · ~12 min
StrategyLesson + quiz

Space: using it and fighting against it

Advanced pawns give your pieces room and cramp the opponent. Learn what a space advantage buys and how the cramped side fights back.

6/10· Intermediate3 sections · ~10 min
StrategyLesson + quiz

Attacking the king: pawn storms and sacrifices

When and how to attack the castled king: the pawn storm with opposite-side castling and the idea behind piece sacrifices such as the Greek gift.

7/10· Advanced3 sections · ~14 min
StrategyPuzzle set

Positional tactics: traps, outposts and the seventh rank

Strategic ideas that win material by force: trapping a badly placed piece, occupying an outpost with a double attack, and invading the seventh rank.

7/10· Advanced4 puzzles · ~12 min
StrategyLesson + quiz

Prophylaxis: stopping the opponent's plan

Before improving your own position, ask what your opponent wants and take it away. The quiet move that prevents an idea often beats the active move that ignores it.

7/10· Advanced3 sections · ~10 min
StrategyLesson + quiz

Piece activity versus material and the exchange sacrifice

Points on the scale are only a guide. Learn when active pieces, a wrecked pawn structure or a dominant knight are worth more than a rook.

8/10· Advanced3 sections · ~14 min

Calculation 8

CalculationLesson + quiz

Blunder check: three questions before every move

Most games below master level are decided by blunders. A fixed three-question routine before every move removes the majority of them.

4/10· Novice3 sections · ~10 min
CalculationPuzzle set

Forcing sequences I: check, then take

Two-move combinations where a check or a threat forces the reply and the next move wins material.

4/10· Novice5 puzzles · ~10 min
CalculationPuzzle set

Counting captures: who wins the exchange sequence?

Count attackers and defenders, capture with the least valuable piece first, and know when the recapture costs your opponent more than it is worth.

5/10· Intermediate4 puzzles · ~10 min
CalculationLesson + quiz

How to calculate: candidate moves and the tree

A method for calculating variations: list candidate moves, examine forcing lines first, and evaluate the final position before you move.

5/10· Intermediate3 sections · ~12 min
CalculationPuzzle set

Find the only move

Defensive puzzles with exactly one saving resource: stalemate tricks, underpromotion and the opposition. Every other move loses.

6/10· Intermediate4 puzzles · ~12 min
CalculationPuzzle set

Forcing sequences II: three-move combinations

Sacrifices and deflections where every move forces the reply: Boden's mate, Anastasia's mate, Legal's mate and a queen sacrifice into a knight fork.

7/10· Advanced4 puzzles · ~14 min
CalculationPuzzle set

Quiet moves and zugzwang

Not every winning move is a check or a capture. Pawn breakthroughs, the opposition and Reti's famous king walk show the power of a quiet move.

8/10· Advanced4 puzzles · ~14 min
CalculationPuzzle set

Long combinations

Forcing combinations three to five moves deep: smothered mate, Damiano's double rook sacrifice and queen sacrifices that open the h-file.

10/10· Expert4 puzzles · ~20 min