Trainings

95 trainings graded 1–10. Log in to track what you complete.

Fundamentals 8

FundamentalsLesson + quiz

Check, checkmate and stalemate

What check means, how a game is won by checkmate, and why stalemate is a draw and not a win.

1/10· Beginner3 sections · ~10 min
FundamentalsLesson + quiz

How the pieces move and capture

The six pieces, how each one moves, and how capturing works. Start here if you are brand new.

1/10· Beginner4 sections · ~12 min
FundamentalsLesson + quiz

Special moves: castling, en passant, promotion

Three rules that trip up every beginner: castling, the en passant capture and pawn promotion.

1/10· Beginner3 sections · ~10 min
FundamentalsLesson + quiz

Piece values and fair trades

The point values of the pieces and how to use them to decide whether a capture or exchange is good for you.

2/10· Beginner3 sections · ~10 min
FundamentalsLesson + quiz

Reading and writing chess notation

How to read moves like Nf3, Bxc6, O-O and e8=Q so you can study games, books and this site's puzzles.

2/10· Beginner3 sections · ~10 min
FundamentalsLesson + quiz

The three phases of a game

Opening, middlegame and endgame: what each phase is for and the simple goals to pursue in each one.

2/10· Beginner3 sections · ~12 min
FundamentalsLesson + quiz

How games are drawn

Repetition, the fifty-move rule, insufficient material and agreement: every way a game can end without a winner.

3/10· Novice3 sections · ~10 min
FundamentalsLesson + quiz

No plan? Checks, captures, threats

A simple routine for every move: look at all checks, all captures and all threats before anything else.

3/10· Novice3 sections · ~10 min

Checkmate patterns 1

Tactics 2

Endgames 4

Openings 4

Strategy 10

StrategyLesson + quiz

Open files and rook activity

Rooks need open lines. Learn to find the right file, double your rooks and invade the seventh rank.

4/10· Novice3 sections · ~10 min
StrategyLesson + quiz

Weak squares and outposts

A square the enemy can never defend with a pawn is a home for your pieces. Learn to spot holes and plant knights in them.

4/10· Novice3 sections · ~12 min
StrategyLesson + quiz

Good bishops and bad bishops

A bishop is only as good as the diagonals it can use. Learn to judge bishops by your own pawn structure.

5/10· Intermediate3 sections · ~10 min
StrategyLesson + quiz

Isolated, doubled and backward pawns

The three classic structural weaknesses: how to recognise them, how to attack them and how to live with them.

5/10· Intermediate3 sections · ~12 min
StrategyLesson + quiz

When to trade pieces

Every exchange changes the position. Learn the questions that tell you whether a trade helps you or your opponent.

5/10· Intermediate3 sections · ~10 min
StrategyLesson + quiz

Pawn majorities and the minority attack

Where you have more pawns than your opponent, you can make a passed pawn. Where you have fewer, you can create a weakness.

6/10· Intermediate3 sections · ~12 min
StrategyLesson + quiz

Space: using it and fighting against it

Advanced pawns give your pieces room and cramp the opponent. Learn what a space advantage buys and how the cramped side fights back.

6/10· Intermediate3 sections · ~10 min
StrategyLesson + quiz

Attacking the king: pawn storms and sacrifices

When and how to attack the castled king: the pawn storm with opposite-side castling and the idea behind piece sacrifices such as the Greek gift.

7/10· Advanced3 sections · ~14 min
StrategyLesson + quiz

Prophylaxis: stopping the opponent's plan

Before improving your own position, ask what your opponent wants and take it away. The quiet move that prevents an idea often beats the active move that ignores it.

7/10· Advanced3 sections · ~10 min
StrategyLesson + quiz

Piece activity versus material and the exchange sacrifice

Points on the scale are only a guide. Learn when active pieces, a wrecked pawn structure or a dominant knight are worth more than a rook.

8/10· Advanced3 sections · ~14 min

Calculation 2