Trainings
95 trainings graded 1–10. Log in to track what you complete.
Endgames 4
EndgamesLesson + quiz
The opposition
Why the king that does NOT have to move often wins the fight for a square, and how to use it in king and pawn endings.
2/10· Beginner4 sections · ~10 min
EndgamesLesson + quiz
The square of the pawn
Count whether a king can catch a running pawn in a single glance, without calculating move by move.
2/10· Beginner4 sections · ~8 min
EndgamesLesson + quiz
Rook endgame principles
Rooks belong behind passed pawns, kings get cut off, and a rook must stay active: the three habits that decide most rook endings.
5/10· Intermediate4 sections · ~12 min
EndgamesLesson + quiz
Bishop vs knight: which is better?
The minor pieces are worth the same on paper. Learn the pawn structures that make one of them clearly stronger in the endgame.
6/10· Intermediate4 sections · ~12 min