Trainings
95 trainings graded 1–10. Log in to track what you complete.
Endgames 2
Rook endgame principles
Rooks belong behind passed pawns, kings get cut off, and a rook must stay active: the three habits that decide most rook endings.
Bishop vs knight: which is better?
The minor pieces are worth the same on paper. Learn the pawn structures that make one of them clearly stronger in the endgame.
Strategy 5
Good bishops and bad bishops
A bishop is only as good as the diagonals it can use. Learn to judge bishops by your own pawn structure.
Isolated, doubled and backward pawns
The three classic structural weaknesses: how to recognise them, how to attack them and how to live with them.
When to trade pieces
Every exchange changes the position. Learn the questions that tell you whether a trade helps you or your opponent.
Pawn majorities and the minority attack
Where you have more pawns than your opponent, you can make a passed pawn. Where you have fewer, you can create a weakness.
Space: using it and fighting against it
Advanced pawns give your pieces room and cramp the opponent. Learn what a space advantage buys and how the cramped side fights back.